The present call is now open for full papers, research posters and workshops proposals.
- The language of the conference is English and all submissions must be in English;
- A double blind peer review process will be used for full papers, workshop proposals and posters;
- Initial submissions must be anonymous and must not contain the name(s) of the author(s) or any reference to their affiliation. This information must be included only in the camera-ready paper after the full paper acceptance notification;
- Proceedings will be published with an ISBN;
- Submissions will be published in the proceedings if (at least one of) the authors registers to present the work;
- Submissions of proposals are to be made through the Easychair Conference Management System;
- Submissions that do not comply with the submission rules will be excluded from the evaluation process and proceedings publication.
Submissions of proposals are to be made through the Easychair Conference Management System at: https://easychair.org/conferences/?conf=ss17
Call for full papers, posters and workshops proposals:
Submission deadline: 30th August
Approval disclosure: 15th September
Final version: 30th September
Conference dates: 24, 25, 26, 27 October 2017, Funchal, Madeira Island
The crossing zone between design, education and research affords educators and academic institutions a challenging and creative path in the design of engaging and empowering experiences that provide students with the required competencies. Effective learning designs rely, therefore, on the passion, confidence and persistence to perform the desired and necessary results. The forging of innovative approaches in Design Education are crafted in a range of areas and skillful combination of, sometimes, apparently irreconcilable ideas, such as the ones addressing: formal and informal learning contexts; traditional learning methods and technology based learning tools; soft skills and hard skills; philosophy of education and cognitive dimensions of learning; design education and design profession; and many others. In that sense, contributions in all those key areas are welcome for the present debate about impulsing Design Education.
BB Design Practice
The quest for improved performances on innovative products, systems or services, leads to more sophisticated technologically and sustainable responses. Most of them require a profound research and demand upon design professionals. In some cases, a specialized designer is no longer enough, needing projects a new and hybrid character, with multidisciplinary skills. New professionals profiles arise, from designers who work within the borders of interdisciplinarity to face industry, public or social contemporary requests. This track seeks to open the discussion on what’s on within design practice which operates in limitrophes territories helping to boost local economies, as well as to discuss new professional role for Design Thinkers and practitioners that go beyond standards, creating new philosophical viewpoints, reflections on practice based researched.
BB Design for Communities
To face the complexity and fast evolution of today’s and future societal, environmental, economic, and political issues, designers must work in team with other types of expertise and disciplines. When dealing with social aspects and working with communities, designers are not only ‘facilitators’ but also ‘therapists’. Designers help to change the perception of things in order to change the emotional and behavioral reaction, ultimately in order to change the understanding of a problem.
Collaboration allows designers to hear other voices, build on both collective and individual knowledge and develop softer skills. This track pretends outstanding outcomes that relate acts such as coordinating, consulting, communicating and cooperation proposals that help designers to be effective, to create and agree on a shared knowledge, better understanding and sense of purpose on local communities.
BB Design Culture
The artifacts used in everyday life are determined not only by the physical properties of matter or its user context, but it also belongs to the sphere of an immaterial culture characterized by semantic, symbolic and social values. This session aims to explore how design has played a key role in shaping our cultural environment, but also in a way that approached the invisible and visible, the immaterial and material culture. In this sense, we also propose to research how design policies and gender can contribute to a more proactive and integrated role in a global world.
BB Design and Technology
New technologies are constantly and profoundly affecting the design of artefacts and new digital solutions are being introduced in our lives at a constantly increasing pace.
Full paper should consist of a Maximum of 8 (Eight) pages including all paper components such as images, references, appendices, acknowledgements, etc. The full paper should be submitted in English using the template provided. Download Template and Instructions
For the initial deadline (30th June) authors are invited to submit an extended abstract of up to 800 words. Subsequently, the poster template will be provided to authors upon proposal acceptation.
Posters should be A1 portrait in size, at 300 dpi, and PDF file/format. It must contain images (e.g. photographs, drawings, tables, diagrams, …) and an abstract of up to 300 words. References must be in Normal style following APA guidelines.
Posters accepted by the Scientific Committee, with at least one registered author, will be exhibited during the Conference.
Workshops provide an opportunity for hands-on exploration and/or problem solving. They can be organized around a core challenge that invites participants to work together on and/or around a tool, platform, or concept. Workshops will run in parallel to the paper sessions, throughout the conference’s 3 days, and each workshop block will be 90 minutes.
Please submit your workshop proposal via conference management system (Easychair) as a plain text (up to 800 words) and cover the following points:
- Workshop title;
- Specific workshop aim(s);
- Workshop outline that clearly describes how you envision to run the workshop activities;
- The proposed format and schedule for the dedicated 90 minutes of running the workshop;
- The outcomes of the workshop;
- The minimum and maximum number of participants;
- How the workshop might benefit the participants;
- How the workshop is relevant to the general aim of the workshops;
- Description of authors and their backgrounds, how authors foresee the workshop’s contribution, as well as what they hope to get out of it.